These Are the Ingredients
game.Players.PlayerAdded:Connect(function(plr) local character = plr.Character -- Check if the player has the Aura? if(hasAura) then local pm = Instance.new("ParticleEmitter") pm.Name = "Aura" pm.Parent = character:WaitForChild("HumanoidRootPart") end end)
function is a value with the same rights as conventional values like numbers and strings. Functions can be stored in variables (both global and local) and in tables, can be passed as arguments, and can be returned by other functions. What does it mean for functions to have "lexical scoping"?
Div = Divider(understand division first if you dont know)
local function Random getMessage() local messages = { "Hello!", "Welcome!", "This is a random message.", } return messages[math.random(#messages)] end local messageLabel = script.Parent.TextLabel -- Change TextLabel to the UI element you want to modify messageLabel.Text = getRandomMessage()
We are teh H.I Agencies we secure aton amount of scams around the entire world(Joke we dont do this it never even existed)
all programmers use a specific type of language if they want to if they are lightweight language if it might be ECMASCRIPT: Duktape. Espruino. JerryScript. jsish. MuJS. QuickJS. and the least lightweight ones are: python javascript php shellscripting ruby and the most lightweight code editor is vscode Sublime Text Atom Brackets Notepad3 thats all the things i have
oh hello my name is J I T T E R C L I C K E R i will consume your arm now *biets amr ctuley*
W A A Z Z Z Z U U U U U U U U P P P P P P PP P
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banana
hwo to rbo banke
๐ง๐ ๐งบ
console.log(hi) guess whats wrong
-- Local Script (runs on the client for the player who triggers it) local clickDetector = script.Parent:WaitForChild("ClickDetector") local function changeColor() local targetPart = script.Parent:WaitForChild("TargetPart") local targetColor = targetPart.BrickColor if targetColor == BrickColor.Blue() then targetPart.BrickColor = BrickColor.Red() else targetPart.BrickColor = BrickColor.Blue() end end clickDetector.MouseClick:Connect(changeColor)
hi